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Showing posts from October, 2021

VFX

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  VFX Camera Basics Camera Set Up We shoot in 1080p, at 24/25 fps, which is the industry standard for movies and television shows. In order to make the video look good, and not over exposed, we can control a couple of settings. The aperture is how much light is let through the shutter. Aperture is measured in F- Stops. The smaller the F-Stop, the more light in the camera and the shallower the Depth of Field. The Larger the F-Stop, the less light in the camera and the larger the depth of field. This can also be used to create a background blur, also known as Bokeh. The other setting we can change is the ISO. ISO is how sensitive the sensor inside of the camera is to light. The lower the ISO the better. ISO is useful for shooting in the dark, or when your shot looks majorly underexposed, and changing the aperture isn't doing anything. We alter the ISO with the button on the side of the camera labeled FN.   Shot Sizes XLS An Extra Long Shot (xls) aka Establishing Shot, is us...

Door Project

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  In 3d, we all started out by making a mood board of different door ideas. I did research on Sci-Fi doors, medieval doors, Arched doors, and hidden doors. I decided that I liked the Sci-Fi door style more than the other styles. There were many styles of Sci-Fi doors, so I spent some time researching them, and came to the conclusion that I want to make a combination of a Sci-Fi door, and a Grand door. This proved difficult to design, and included is a picture of some possible concept ideas that I had.  Then we started out with a cube mesh, and stretched out to make the bottom layer. I then used Loop Cut (control and R) in order to make the two side pillars. I then used extrude (E) in order to pull the pillars to my desired height. I then Did the same again in order to make the connecting pillar. To give the doorframe some shape, I decided to bevel (B) the edges of some of the pillars, and also used the Subdivision Surface modifier In order to make the door, I started out with ...