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Art

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Core Concepts Of Art Composition Composition is how subjects and elements are placed in a scene, be it a painting, portrait, photograph, etc. It can be used in order to lead/guide the viewer to main focal point of the picture. This can be used in video games as a navigation system.  You can control where the viewer looks based off of subject placement. If you place the subject in the centre, it draws the viewers eyes there, creating a sense of satisfying symmetry. If you place the subject off-center, it allows the viewers eyes to lead around the piece. The rule of thirds is a concept of art that suggests that a photo is more appealing is the subjects are placed along the dividing lines. 

VFX

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  VFX Camera Basics Camera Set Up We shoot in 1080p, at 24/25 fps, which is the industry standard for movies and television shows. In order to make the video look good, and not over exposed, we can control a couple of settings. The aperture is how much light is let through the shutter. Aperture is measured in F- Stops. The smaller the F-Stop, the more light in the camera and the shallower the Depth of Field. The Larger the F-Stop, the less light in the camera and the larger the depth of field. This can also be used to create a background blur, also known as Bokeh. The other setting we can change is the ISO. ISO is how sensitive the sensor inside of the camera is to light. The lower the ISO the better. ISO is useful for shooting in the dark, or when your shot looks majorly underexposed, and changing the aperture isn't doing anything. We alter the ISO with the button on the side of the camera labeled FN.   Shot Sizes XLS An Extra Long Shot (xls) aka Establishing Shot, is us...

Door Project

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  In 3d, we all started out by making a mood board of different door ideas. I did research on Sci-Fi doors, medieval doors, Arched doors, and hidden doors. I decided that I liked the Sci-Fi door style more than the other styles. There were many styles of Sci-Fi doors, so I spent some time researching them, and came to the conclusion that I want to make a combination of a Sci-Fi door, and a Grand door. This proved difficult to design, and included is a picture of some possible concept ideas that I had.  Then we started out with a cube mesh, and stretched out to make the bottom layer. I then used Loop Cut (control and R) in order to make the two side pillars. I then used extrude (E) in order to pull the pillars to my desired height. I then Did the same again in order to make the connecting pillar. To give the doorframe some shape, I decided to bevel (B) the edges of some of the pillars, and also used the Subdivision Surface modifier In order to make the door, I started out with ...

Programming

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An Array is a memory location. An array is also a collection of same data types. All data in an array must be of the same data type. A Structure is used to represent information about something more complicated than a single number, character, or boolean can. Many different data types can be stored inside of a structure.  Signed and unsigned integers. A signed integer can hold both positive and negative integers but has a lower integer limit compared to an unsigned number which has a higher integer limit. Unsigned numbers can only hold positive integers Long and short Integers. Short integers have a 16 bit limit. This means data can be stored using less storage, but has a low integer limit. Long integers have a 64 bit limit. This allocates a lot more space to data saved in these. Emumerations are a way of naming variables. Gives real world names/definitions/labels to variables.

Mathematics

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  Mathematics Binary numbers are expressed in a base-2 number system. Only uses the numbers 0 and 1. Computers use binary numbers in order to store data. Hexadecimal numbers are expressed in a base-16 number system. Hexadecimals are used to represent binary values. Humans use the hexadecimal number systems to simplify binary systems, and give a visual representation. Natural Numbers are used for counting and ordering whole numbers that are greater than one. E.g. 1,2,3,4,5,6, etc...  Rational Numbers can be expressed as a fraction/ratio. Irrational Numbers such as Pi (3.14159) and e (2.71828) cannot be expressed as a ratio. Pi - Mathematic Constant. The ration of a circles circumference to its diameter. Eulers Number e - It is the limit of (1+1/n) as n approaches infinity, an expression that arises in the study of compound interest. Prime Numbers - Natural numbers that are not the product of two smaller natural numbers. Square Numbers - Natural numbers that are the product of a...